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Wizzle Stick now properly gets a weapon score bonus. No more losing the alien car for it being out of gas, hopefully. Cars no longer run out of gas if they have 0 car-mpg. Strength trainer strength check event now moved to last option. Temporary measure until we can add extra options. Group healing doctor and trainers now have LEAVE as the first, default choice. We can move other things here if requested, so that a recruit properly only gives you things if recruited. Added familiar-recruit-check for the CAR NUT choice and future things like it. CAR NUT start of game check moved to game-start.df rather than the perk definition itself. Revamped CAR NUT now let you choose whether or not you want the new car if you recruit a CAR NUT after the game starts. OOM blurb can happen again if you heal, if a day passes, or you load a save. OUT OF MEDS blurb lasts longer onscreen, same time as other med messages Less frequent NOT ENOUGH MED SUPPLIES blurbs
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No more INSTANTLY LOSING a Civilized recruit. Civilized now always starts with 1 morale, preventing cases where it started with 0 or -1. Alternate foodless method to wake up POBR, takes a bunch of time instead. Passed out Bar rescue no longer picks weapons up when unconscious * File changed: Windows installer, English - File size *FROM* 332.0 MB *TO* 382.0 MB - Version *FROM* 0.42b *TO* 0.45
Obduction hints russian device on kaplar mac os x#
* File changed: Mac OS X installer, English - File size *FROM* 417.0 MB *TO* 457.0 MB - Version *FROM* 0.42b (gog-2) *TO* 0.45 * File changed: Linux installer, English - Size has not changed (416.0 MB) - Version *FROM* 0.42b (gog-2) *TO* 0.45 (gog-3)